collision group issues

How can I assign a specific collision group and mask to an entire group of objects? I have a-lot of objects(breakdown game), so I don’t want to do this individually.

Hello! You can change physics collision group and mask property on one object “objectModified”. Then:

  • First deselect all (A)
  • Select all the objects you want to have the same physics properties as “objectModified”
  • Finally select “objectModified”
  • hit space in the 3D view
  • Type in copy
  • copy game physics properties to selected

And that’s it. Hope this helps.