I’ve made an area of floor that when the player steps on I want it to take the player to the next level.
So, I add a sensor, controller and actuator, the sensor set to “Collision”, which I add the players OBJ name as Property, then in the controller I have AND, and finally for the actuator I have “Scene” and Set Scene with the next scenes name entered in SCE.
Now when I walk the player onto the floor nothing happens.
Ahh right.
When the collision sensor asks for the ‘property’ it means the property of the player object.
you select your player and click the realtime button, then click
‘add property’, where it says ‘prop:’ type in whatever you like.
Now use that word in the collision sensor.
:o Heee, I that was my 3th tutorial introduction to the Blender game engine, to figure out how the engine works. Searching some of my artwork cd’s I found the maze game which I created with the maze tutorial, http://home.hetnet.nl/~jdvhulst/elysiun/maze.blend It’s the orginal blend file and editable, have fun figuring out the source, I’ll hope it’s usefull. It has got 3 levels but they are all the same exept the first entrances, because in each level the entrance will close an you have to go another way. Just too lazy to created 3 complete different levels.