Hey guys, I’ve want to know more about the collision mask/group features for the Blender Game Engine found under the Physics Tab.
I want to be able to switch between three collision groups on a keypress.
So for example:
If I press ‘k’ the player object will collide with object 1 but not 2 and 3.
Now if I press ‘j’ the player object will collide with object 2 but not 1 and 3
You get the idea.
So is this even possible to do blender? If it is I don’t mind using messing around with Python to get it to work.
Thank you reading.