I’ve searched quite a bit, but haven’t found a really good method for this.
What would be the best way to essentially have total control over a collision mesh? It only needs dynamic physics, but I would like an easy, simple, or at least elegant way to animate it with an armature and keep it from rotating. Basically, manipulate it as one would a normal mesh.
Also, what are the differences between convex hull and triangle mesh collisions? I know that convex hull is like a shrink wrap while triangle mesh keeps the object’s shape, but triangle mesh seems to be more accurate in general, even for rectangular boxes.