Collision object from another layer

I’m trying to get a cube in another layer load in once the player contacts the collision plane.

The object doesn’t do any damage, very much. There is no collision with the layer object, only the object in the same layer.

I also tried to add some motion to the sphere object, not much happening with that. Dynamic, character, collision bounds, triangle.

Want to turn, and keep it stable but floating to where ever it may end.

The constraints don’t change.