I’m doing an animation in cycles that has particles and I am using a group of objects for the particles. I also have a large cylinder that I am using a collision object. The particles will bump against the inside wall of this cylinder and be contained with in it.
But my question is this… I do not want the cylinder to appear in anyway in the render or change the lighting/shadows of the other objects. I guess there are 3 options
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uncheck the render camera icon in the outliner - Not sure if the collision object will still do what it is supposed to.
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Move the collision object to a different layer… and not render that layer… but I think the particles and the collision object should be probably on the same layer
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Mess around with Ray Visablity of the cylinder
What is the best method to use ?