Hey, this is my first post on this forum, and i dont know if this is the right topic but anyways…
I have a mesh, with an armature in Blender 2.49.
I have a fall, run, and Idle animation, a platform with a property called:“platform”.
When i collision the platform, it gonna play the idle animation, and if not, the fall animation.
Thats KINDA done… Heres the prob:
My armature seems to have no collision to it(btw im kinda new to blender)
It has its collision point in the middle of him, and not by the feet.
I tried adding a cube, resized it to fit the character, and made it invisible and actor dynamic.
The mesh(character model) has No Collision.
The armature have dynamic, but ghost.
The reason why i put dynamic, and not No collision, is that i want the animations to play when i collide with the
it worked fine for the fall animation, but it keeps looping when it touches the platform, it doesnt play the idle animation
And if i add the animations to the bounding cube, nothing happends, lol.
So what should i do? Thanks in advance