I am make a simple explore game for learning experiences, but am running into problems.
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When I turn on physics (actor>dynamic [not rigid body]) my player seems to fly away into space. But if I put a single cube/sphere/cone/basic shape, they act normal. My player is a 12-cubed-human with an armature and a collision box. How can I make him not fly away?
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I have an editable game demo and the character has a collision box made out of a single cube. The collision box grows/molds around the player and its animation so that way when she goes to aim/crouch/etc the box shrinks/grows so nothing gets stuck into walls. How would I get this effect?
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How do I make my collision box invisible in game? Do I have to flip the normals or is there a different way?
Here’s my file (I have some stray unneeded data blocks that I’ll delete later)
http://upl.vs-hs.com/d/48e44ffef051fed3cf3e0e4bda714120
None-collision questions:
I loaded a sound into blender, but what if I no longer want the sound and want it deleted? I see no delete or [x] button so how do I delete them? (Same with ipo’s and “actions”)
How do I import another .blend into another .blend? I made some models I would like to merge together but when I do “open” it’s a completely new file. I see no “import .blend” so do I have to convert it to something else then import it?