Your local GE n00b returns, with yet another problem:o
No matter what I do, collision sensors don’t seem to work anymore:(
I’ve got a cylinder set with a collision sensor, set to “Actor - Dynamic” and a cube which is set to “Actor”. I’ve tried properties and stuff but it just doesn’t seem to recognise the collision at all:confused:
All the other sensors work properly, so it’s just a problem with the collision sensor.
Does anyone know what I’m doing wrong? I’m using version 2.43 by the way.
which physics engine are you using? blender has two by default, and those are found under the world panel. ‘Bullet’ is the recommended option.
also, go to the face menu, and make sure the property collision is set for both objects (although i don’t think this step matters if you are using actor-dynamic)
also, make sure ghost is unchecked under the realtime menu.
hope that helps, if not, please post a blender file.
Actually, I’ve got a question concerning this as well. When I use the ‘collision’ sensor, I often get this error:
warning btCollisionDispatcher::needsCollision: static-static collision!
Anybody know what this is? Apparently some people on the Monkey game can’t run my files because of it. Any ideas?
Well the Dispatcher answers the problem question!
static-static collision! No way! No way! No… 
You need an Actor to trigger Collisions ( not handy, it’s true
)
I have the same problem, but when I checked, I had all the objects as actors!
I had this problem as well. I got it to work by downloading someones elses blender file that worked properly and used that, and erasedthe stuff that was already in it.
I didn’t have this problem in 2.42a but when I appended files from 2.43, I had the same problem. No collisions.
Well, I’ve tried mucking about with it a bit more, but no success:(
I’m very confused now…
Here’s the .blend. I’ve included instructions explaining what I’m trying to do. If anyone can figure out what I’m doing wrong that’d be very helpful:yes:
I wonder if it’s a problem with 2.43?
Hello again
change the bounds to Box, or Convex Hull and enable Compound
That’s all
Awesome!:D:D:D
It works perfectly now!
I never realised it couldn’t be a static triangle mesh thingy, kind of obvious now that I think about it though:o - static = non-moving:rolleyes:
Thanks again for helping, and putting up with my n00bishness;)