i’d like to know, how can i trigger the collision sensor even with the static object… because now it works just with dinamics and rigid body objects, but i need to delete an object when he touches a part of my ambientation, that is a static object…
Collision sensors don’t stop working with static objects. Static objects don’t sense collisions with other objects. Meaning that a static object when moving, will pass through other objects unaffected. It is up to the other object to decide what it does when that happens.
yes but i have a static object, a bullet (that always moves on an axis) with the logic “collision with property - and - end object”… and if the object with the bool property true is dinamic or rigid, the logic works… else it doesnt…
Add a “Bounds” for the object.
Even if the object doesn’t have a mesh (lamp, camera, empty, …) it will work as a Physical object. (go into “Show Physics Visualization” to see the “physical mesh in those cases”)
my objects (that are just a lot of cubes) already have the bounds -> box activated, but the collision still doesnt work… and what did you said about the "physic visualization??? where? thanks
my object is static… and it doesnt collide… this is just stupid, no? it isnt gost, just static, so my only wish is to set it as detector for collisions too… :(…
thanks, this has been very useful, i’ve understand how it works… anyway, i think the best solution is to make the object rigid body, and in the advanced panel lock the rot and loc of the object, so it wont move, as a static object, and i can check the collision… thank you everybody