Hi Blender Artists,
I have a problem where I want my character to jump once a ray sensor pointing at the -Z axis is activated. That works. However there is an object that is a ghost, and parented to the characters hand(armature), and that object is constantly colliding to the character. Blah Blah Blah, all I really need is someway to get the character to ignore collisions with objects that have a certain property. Can anyone help? This problem is pretty frustrating.