does the collision sensor work with 2.42 and if so, why wont it work for me.
I am making a fighting game with the base already made with partial Ai, player selection and stuff like that. I started it in 2.37 a few weeks ago then i changed to 2.42, because it was much faster with no lag at all. There are some stuff that got messed up during the change but i got some of them fixed over the week. The main problem now is that the collision does not detect.
I thought it was the way i set it up like; in the char selection screen you pick a player and there are two plane in the main scene that adds the player that you pick from a different layer but i tested to see if that is the problem but it wasnt.
could some one help me. please