Hello, I am trying to make a pinball game in which the player can earn points by hitting bumpers etc. and I am having some trouble with the collision sensor.
I have turned up the physics subframes, and the pinball is bouncing off of the bumpers just fine, but for some reason the collision sensor that I have only registers a hit about every third time or so… I have tried using a touch sensor, using a material, or a property to trigger it, but nothing seems to work. I have experience scripting, so if there is a better way to do this with scripting I may try that.
The ball is bouncing off the bumpers, so the engine is definitely calculating a collision, but it doesn’t always trigger the sensor. I know I have everything hooked up correctly, as it does register some of the time.
If anyone has had this problem, or knows a way around it please let me know! I am using Blender 2.49b, but had the same issue when I tried it in 2.62