I have a collision sensor inside my game, it is then attached to a python script
in the script I can tell whether or not it has been collided with using
colSensor = cont.sensors["colSensor"] if (colSensor.positive): #blah blah
how ever I was wondering if there was a way to get a list of all the objects that the sensor is colliding with at any one tyime
kind of like the ray sensor’s getHitObject() function.
the ray sensor however, is not appropriate for my uses because I would rather check for collision is an area rather than a single point
I am using blender 2.71