I’m having trouble trying to get an object to catch fire using collision with the property for objects that can ignite it, I’ve tried everything i can think of and nothing its not working :spin:
I can get it to ignite when i use the 1 key on the keyboard (or any other), it just seems to not be detecting collisions based on properties or materials
thing i would like most is a tutorial or a working blend with instructions so i can see how it is done
Found out the issue was it wasn’t detecting the collision using an empty so i made an invisible cube above both the torch and the thing to be ignited and it works Thanks ^^
Only issue now is i need a property to count down over time so it burns out and have to relight it (also so when ever I touch the fire it resets it back to full the amount of burn time)
I get it to change the value by 1 but only once and it just stays the same afterwords