I’m doing a particle simulation.
And I got a few problems that I hope you can help me with)
I’ve got an emitter with metaballs as particles and a sphere around it which works as a collision(it has collision modifier).
In a viewport it works almost perfect. But when I’m trying to render animation - the collision doesn’t work. Metaballs are just passing through the sphere.
I also want to make the interaction better so there wouldn’t be any overlapping whatsoever but there’s no options in collision modifier that could help.
Actually, I feel that I’m doing something horribly wrong)) But I haven’t found any other way.