Collision with object to load another scene using bricks


I think I’ve got this correct, unless the other object needs the collision, this doesn’t work as is, has a property, a cube to contact the other cube and the following bricks. This should load into another scene.


I made my object an actor, so it stopped it working.

Both objects need collision bounds, in order to detect a collision.

If the property is correct(case sensitive, default property: Prop, it would use an uppercase P) on the other cube and the scene name is correct then it should work indeed.

what does console say?

I had to keep the first static, otherwise the object bounces around, so it functions as is now. The other is a dynamic, and is not animated.

static for 1 of them is good as well, hmm it should work, so what does console say?