collisions

I need certain objects to avoid a certain collision but others to act as they normally would to this collision. How would I do that?

Do you mean they should try and move away, or just ghost through?

ghost through

You have collision groups and collision masks. Physics tab, just under Collision Bounds.

Each object exists in one or more collision groups (by default, everything is in group “1”), and can ‘avoid’ collision from one or more, or none, of these groups (by default, all are active, so no masking is done).

If you want one object to not collide with another, put that other object in a different collision group, and disable that group in the player’s Masking.

Thanks so much!