color bands in rendering problem

Hi,
I have this problem when trying to render a mesh with texture in blender:
http://hotimg2.fotki.com/b/87_16/129_119/wrong.gif
Any help is appreciated,
thanks.
Gab-

That’s one tiny thumbnail. Am I supposed to be able to click on it to make it bigger?

No no,
I guess you can just tell from that…the brighter strips.
No need to look further down I guess.

:rolleyes:

solved!
I had to export the object as raw and reimport as raw of course.
Then reapply the texture (raw has no uv coords),
It seems to be a problem with new and old blender version or such…
Gab-

No, not working.

I can’t say that I understand what your problem is. Perhaps you could post a bigger screenshot that displays your texture settings on the object material buttons? And maybe explain the issue a bit more.