I have seen this come up a number of times recently so !!
Here is a action/property based method to change the color of a object or transparency in game
It’s uv mapped and textured,
So keyframed “Object Color” at frames 0 100 200 300 400 500
0 = [1,1,1]
100 = [1,0,0]
200 = [0,1,0]
300 = [0,0,1]
400 = [1,1,0]
500 = [0,1,1]
So by using the property to apply the action, you can set an objects color.
press space to start the for loop that cycles the colors
Attachments
ColorExample.blend (572 KB)