So this problem has been bugging me for a while and I’m not sure if there is any ways around it.
Many times when I render sprites for a 2D game I’m working on, I use anti-aliasing to make the otherwise pixelly edges look smoother. But every time, I find the around the edges of my sprite, there are remnants of the “Background” color I set in blender (usually black or white)… This really bugs me because I don’t want a little line of white color around my sprites when they walk on black background… Or black lines around them when they walk in front of white backgrounds.
Is there any ways around this?
I hope that isn’t confusing, if you guys don’t know what I am talking about I could render some examples.