My first question has probably beeen answered somewhere, but I coudnt find it. How would you make a menu, and then acctually keep the options throughout the game? Like what character a player chooses, clothes, weapons etc.
And also, is there a way to make color sliders to control the color of an object? This would be in the menu, and then keep the color through the game.
If everything is on the same scene the you could do something like this.(See attached file.)
If not then you will have to use python programming. Here is a post about how to learn Python programming for the BGE. http://blenderartists.org/forum/showthread.php?t=128526
For the color slider you will need to use python. I am just starting to learn python myself so I can’t help you there.
Here is a bowling game I am working on. It has a simple pause menu that uses scenes. (And a mouse without the use of scripting.) You should be able to apply the basic concepts to any kind of menu you may need. Just pay attention to the logic associated with the cameras on each scene, and also the planes behind the resume and quit buttons.
If you need more info I will be happy to send you a video tutorial.
This here was going to be my next question here in the BA Forums! I too would like to know how to do this in the game engine. (Hope it’s already okay to go past seven on here if not I’m terribly sorry)