How do I post code that is colored? I noticed the code is now colored on forum ,but it stays the same color when I try to post.
Here’s one where it’s colored
How do I post code that is colored? I noticed the code is now colored on forum ,but it stays the same color when I try to post.
Here’s one where it’s colored
Wild guess based on experiences, it depends on what you use to declare something as code.
Markup ``` & ```
BBCode [ code ] & [/ code ]
It seems Markup does colors, but BBCode doesn’t.
I copied the same code from this thread. I pasted code, then select it all, and then selected the “Preformatted text” button. We don’t have code option like old forum.
You can see all code from this thread is also color.
bl_info = {
"name": "addon name",
"author": "author",
"version": (1, 0),
"blender": (2, 7, 9),
"location": "",
"description": "",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "OBJECT"}
import bpy
# Addon Prefs
class AddonPreferences (bpy.types.AddonPreferences):
bl_idname = __name__
enumprop_pref = bpy.props.EnumProperty(
name = "enumprop_pref",
items = [('ONE','One', ''),('TWO','Two','')],
default = 'ONE'
)
# Register Addon Prefs
bpy.utils.register_class (AddonPreferences)
# Rest of the Addon
class PanelSettings (bpy.types.PropertyGroup):
enumprop = bpy.props.EnumProperty(
name = "enumprop",
items = [('ONE','One', ''),('TWO','Two','')],
default = bpy.context.user_preferences.addons[__name__].preferences.enumprop_pref
)
# Register Addon
def register():
bpy.utils.register_class (PanelSettings)
def unregister ():
bpy.utils.unregister_class (PanelSettings)
if __name__ == "__main__":
register()
No no no. Put a line with ``` (that is 3 grave accents, the ones that go like \ , alone in the line) above the code, and another such line below. That seems to work. And in some cases, wrapping with [ code ][/ code ] too, but it seems to apply different colors or go without color. Preformatted could be something else (and dumber).
Accents:
color
Blue word.
Tags:
color
Plain color (white in the dark theme).
Accents, different text:
bl_info = {
"name": "addon name"
}
Some parts have color.
Tags, different text:
bl_info = {
"name": "addon name"
}
Some parts have color.
WTF. Weird.
Now what I think you did: writing, selecting and hitting the Preformatted “button”:
color
No color, but text slightly to the right, like half the width of the c letter.
What about the one that looks like code and works with ``` or [ code ]?
bl_info = {
"name" = "addon name"
}
Plain, just the slight offset to the right again.
Conclusion: write ``` (Markdown) or [ code ] (BBcode) and check the side preview uses colors. Maybe it’s something that needs to be configured by admins so all three work the same way.
OH… you have to manually add [ code] and [/code]. I edited my other reply and it now has color.
@bartv
Is the code tag things something that can be added as a button to the reply box?
I’ve put a note on my todo list to look at this with low priority.
from https://meta.discourse.org/t/syntax-highlighting-of-code-blocks/7242/3
import bpy
import utils
from math import pi , sin , cos , abs
verts = list()
faces = list()
def sphere_mesh( m , n , a , b ) :
for col in xrange( m ) :
for row in xrange( n ) :
i = row * pi * 2 / n
j = col * pi * 2 / m
x = sin( i ) * cos( j )
y = sin( j )
z = cos( i ) * cos( j )
point = ( abs( x ) ** da * sgn( x )
, abs( y ) ** db * sgn( y )
, abs( z ) ** da * sgn( z ) )
point = surface(u, v)
verts.append(point)
# Connect first and last
# vertices on the u and v axis
rowNext = (row + 1) % n
colNext = (col + 1) % m
# Indices for each qued
faces.append(((col*n) + rowNext,
(colNext*n) + rowNext,
(colNext*n) + row, (col*n) + row))
#print('verts : ' + str(len(verts)))
#print('faces : ' + str(len(faces)))
# Create mesh and object
mesh = bpy.data.meshes.new(name+'Mesh')
obj = bpy.data.objects.new(name, mesh)
obj.location = origin
# Link object to scene
bpy.context.scene.objects.link(obj)
# Create mesh from given verts and faces
mesh.from_pydata(verts, [], faces)
#Update mesh with new data
mesh.update(calc_edges=True)
return obj
if __name__ == '__main__' :
# Remove all elements
utils.removeAll()
# Create camera
bpy.ops.object.add(type='CAMERA',
location=(0, -3.5, 0))
cam = bpy.context.object
cam.rotation_euler = Euler((pi/2, 0, 0), 'XYZ')
# Make this the current camera
bpy.context.scene.camera = cam
# Create lamps
utils.rainbowLights()
# Create object and its material
sphere = sphere_mesh( 12 , 12 , 2 , 2 )
utils.setSmooth( sphere , 3 )
utils.renderToFolder( 'rendering' ,
'test_sphere' , 500 , 500 )
I copy-pasta’d the code from your post within:
```python
<-code-here->
```
Frankly this deserves a whole chapter of its own in the getting started with discourse wiki-post.
Testing ```
bl_info = {
"name": "addon name"
}
OK, that seems to work too.
On my iPad there doesn’t seem to be the ` ,so you have to do [code]. Although, more than likely most people won’t be posted code on a iPad.