Hello,
I made some Scans in Agisoft and I want to render the pointclouds with their inherit color.
When I import a .ply-file into Blender it doesn’t have any vertex colors in the object data tab.
I even tried out to import the ply from Agisoft into Meshmixer (where everything looks fine) and then export again from there - same result.
Some research brought me to the idea that vertex colors are only there when I import a meshed ply but that isn’t my intention ;(
This same issue has been driving me for the last year! I’m currently working on a C++ point cloud mesher that will retain the vertex colors. It’s close to Beta, just working out the Qt GUI mechanics. Free and open-source, naturally Stay tuned here and on BlenderNation for the TacoVoxel release announcement! In the meantime, MeshLab’s Screened Poisson Reconstruction works pretty well depending on your cloud.
Woho!
Thanks for your answer. Is there some kind of a newsletter to sign up? I rarely visit all forums and it would be a pleasure to be one of the first users
Yeah, the reconstruction works okay but I could easily mesh it in Agisoft.
Thing is: I like the style of point clouds and Blender would be cool to use even though Houdini is also kinda cheap and can do this.
EDIT: Nevermind. I subscribed to your youtube-channel and wait for updates!
No newsletter yet, but the official site is still under construction. If you like you can see a bit of it in action on my YouTube channel at https://youtu.be/JmYddv6w35k
I originally thought I could just rewrite Blender’s ply importer over a weekend, but the rabbit hole is far deeper than that!
Mhh … interesting tip (!) but in that case I can only do a screen capture with OBS Studio or something similar when I want to have an animation.
The OpenGL Rendering Option in Blender doesn’t seem to cover this Empty-PLY-approach.
A Blender Render or Cycles with transparent background would be of course the best but this plugin is close!