In Cycles, is it possible to change the color of the shaded part of an object in oppose to just darkening the original color? I am trying to recreate a Kirby shader, and I am having difficulty getting the shaded part to look right. Here is an image to describe the problem:
On Kirby, the shaded area is red, where as on my test material the shaded color looks gray. I think that the color on Kirby is suppose to simulate SSS, but I tried using the SSS node in Cycles and it did not have the right result (also it requires cpu rendering, which is significantly slower than gpu).
Is there any way to simply change the color of the shading?
Thank you for any help!