Greetings all!
I am new and I have searched to see if this question has come up before and I have not been able to find it, so here goes:
I have a glass bottle I have modeled and it is green. I render it out and the glass part of it looks great,however the shadow from the bottle on the tabletop I have it on is just a regular shadow with no green tint to it. How do I go about getting a “realistic” shadow that is the color of the transparent material that is producing it? Like the light coming through a stained glass window would cause the light to be the color of the glass as it falls on object in the room.
Another question, remember this is coming from a newbie…Is it possible to scale in both X and Y without scaling in Z, or any other combination thereof?
Thanks in advance for any answers and advice you can give.