Hope you’re doing well
Yesterday I started to make some procedural materials for my future projects. So far I’m really happy about the result.
I also tried to make a material that changes colors near the edge of a shape, but I don’t find a proper way to make it works.
I tried with the famous pointiness technique, but the result is not really smooth + it doesn’t work properly for shapes that have bevel modifier and the result is not consistent between two different shapes as you can see on the picture bellow :
Next technique, I tried the bevel node, which at first look fabulous but again, if I had a bevel modifer it starts to look really weird. As you can see, the bevel acts really weirdly with bevel modifier.
Anyone as a proper way to achieve it and that works nicely with different shapes?
Thank you in advance