Thanks for your very encouraging comment.
I have been using Blender to design jewelry for years, started using 2.78, at a profesional and teaching level. I have created more than 50 tutorials so far, although in Spanish. Blender is already very good to design jewelry.
Yes, I have read that a couple of times, and actually I installed Luxrender in Blender 2.82 which is also open source. I wanted to do the entire project in Luxrender… But then I ran into micro displacement issues and longer render times… I was disappointed… But it gave me the idea to try Principled BSDF in Cycles instead of the glass that I usually recommend… It worked magic. Other renderers offer chromatic aberrations and glares at hand but I noticed that my competitors in this field abuse them and break the realism trying to over do it. I said I won’t need that to achieve the goal.
without overdoing it
I mean caustic is way better in yafaray or lux
but just experiment a bit with these and see if it is worth
render time might be even longer then in cycles
and results should be more realist
I am curious which is best, Yafaray or Luxrender… You are right about experimenting, I just don’t have time now. My materials make a very important use of the displacement node, I couldn’t make it work in Luxrender, I hadn’t time to find an equivalent, but don’t even know if there is one.