Coloring Control Curves (without creating a Material)

Hi,

In Maya and C4D, we have this color option of a specific object. Basically, change it to red and the control curve looks red in the viewport. Done deal.

Is there the same setting in Blender?

Whenever I tried googling the matter, the solutions consist of making material. I think material is an overkill since I don’t really render the control curves.

Is there a way around this?

What kind of control curve?

Okay, but it’s one extra keypress, and it solves the problem, right?

@Lumpengnom
Uhm. Not sure what specific type. In C4D and Maya, they are just curves where joints are constrained. So control curves.

Here is an illustration:
dl.dropbox.com/s/rhadxicg2t8hxl1/BLEN18_color_curves.jpg

@bandages
Yep it works. Just wondering if there is a streamline of doing it since I’m trying to script it.
Instead of

  • Determine if material exist
  • Create material
  • Modify material
  • Apply Material

It would just be one swoop of

  • Change object color

Your picture looks a lot like custom shape bones. Assigning them to bone groups can assign them color.

If you haven’t looked into custom bone shapes, you should. I’m not sure of your end goal, but you might be duplicating existing functionality in your planned script.

1 Like

Interesting. Thanks for the additional method. Didn’t knew about that one.