Coloring Individual Faces...

Hi. I’ve been looking and I cant seem to find a way to color individual faces on a mesh. The reason I am asking is because I am creating a human and it is time to make stand-in eyes. If there is no way to color individual faces, then when I UV map, how do I get it to flatten out a semi-sphere? Thanks.

-Laurifer

Go to File -> Export -> UV Face Layout. That opens a python script. Choose ‘All Faces’ then ‘Export’ and a .tga image will be sent to the folder shown in the filepath. Take that to a paint program and paint your textures onto it then bring it back to your model.

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You can have several different materials on a mesh.

In editbuttons, in the link and materials panel, click the “New” button (note: the materials new button, not the vertex groups new button…)
Then in edit mode, select the faces you want to have that material and click “Assign”
Then in material buttons, go “add new” - by default the new material will be linked to the old one.
Then the box that reads eg “2 Mat: 2” means there are 2 materials, and the 2nd one is active - you can use it to change between them.

But if you want a different colour on each face this isn’t a good way to do it - you can only have 16 materials, and it’d be very tedious to do that for every face…
But if you just want a few different colours, it’s a good way to do it.

Thanks, guys!

-Laurifer

Im sorry, but I cant figure out whats wrong. It just shows one material on my object. Would anyone mind going over it again in a little more detail?

-Laurifer

http://www.blender.org/modules/documentation/htmlI/x4524.html

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Now it works! Thanks!

-Laurifer