I want to animate the values of my colorRamp. Is there a node to replace the colorRamp that is completely comprised of numerical values instead of color point sliders?
If there are just two keys, you can use the map range node instead. The from min and from max are the positions of the keys. The to min and to max are the values assigned to the two keys. If you want a colored result, pass the output through a mix RGB and assign the colors there.
What if there are more than two keys, assuming a “key” is the point on the colorramp
maybe this helps you? https://blender.stackexchange.com/questions/198999/how-to-set-key-frames-on-color-ramp
Mmm not quite. I don’t just want to animate the values. I also want to be able to scale them all simultaneously. My colorramps tend to have multiple points on it. Is there a way to adjust all of the points at once?
i don’t thinks so. But of course you could create your “manual” own custom shader nodes to do that
Adding a Math node to the Input of the Color Ramp, set to Multiply, will scale all of the stops at once. You can keyframe the Multiply value as well
Ngl. I did not expect that to work. Thanks!