Colors not coming out right?

I’m trying to get this color:
http://u.cubeupload.com/berniebud/BlueWant.png
Into Blender.
So I divided the RGB values by 255.

0=0
87=0.341
168=0.658

But what I end up with is this:
http://u.cubeupload.com/berniebud/BlueGiven.png
The hue is very different.
How do I fix this?

You would have to turn off Color Management in the Scene settings. Have you tried adding the Hex value for the colour instead of the RGB values
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management
http://wiki.blender.org/index.php/User:Sobotka/Color_Management


Entering in the hex code fixes it, thanks!

Hi Richard, I went looking for such a toggle under the Scene tab (in v2.67), but didn’t see it - where might one find that option?


Change Display Device from sRGB to None
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

Thanks for posting Richard.

So, color management / transformation for the display device space would be None, that part I think I understand, but wouldn’t the Linear color space still be managed; i.e., always on?

i still have a problem with colors: when i pick display: device none, the names of colors are as in photoshop and for example the grey value in hsv 0,0,0.2 which is dark grey appears in the clor picker visually correct in the value slider. … however, the render is way to light. the setting “gamma” under render does not change anything, no matter which number i put there.

now, i would like use device none, since device:srgb has these crazy numbers for the values. above grey has number 0,0,0.04096… and this is visually not reflected in the valueslider, since that is still at 0.2 position.
is there a possibility to have the render in correct gamma (2.2) displaying the chosen color crrectly, and have the numbers in the colorpickers agree with the value slider ?