I’m trying to figure out how I would go about creating a material like this:
I think I need to try something with the specularity but I’m not sure.
I’m trying to figure out how I would go about creating a material like this:
I think I need to try something with the specularity but I’m not sure.
To achieve the actual colour shift effect - you just need to plug a layer weight node into a colour ramp node - then plug the colour ramp into the colour slot of the principled shader.
This thread may give you some ideas - although most posts in this thread were long before the principled shader came out.
Thanks! I’ll take a look at that thread.