I’m making models for a super retro low poly game, and I want to use vertex colouring (not materials) because I’ll be using a Vertex Colour shader in Unity to render them. Here’s an example;
Of course the default behaviour when vertex painting is that it blends the colours between the vertexes across the polygons, but I want to set flat hard edged colours for each polygon, as above.
I can do this in Max by selecting a polygon, and then setting its “colour”, it will set the vertex colour of the whole polygon WITHOUT blending the colour between faces.
In Blender, I found I can achieve this but it’s more cumbersome. I have to paint the vertex in a way that the adjacent faces are out of view - this achieves the result, but I need to paint every vertex individually for each face.
So… is there a way I can colour whole polygons at a time without having to paint each vertex separately, and also have hard edged colours?