Colour Science (Was: Blender Filmic)

Seems logical to use the OCIO Display Transform option, no?

And yes, that post from @smili is excellent.

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Yes it does, but none of the offered options does the trick.
pokit_8e8a773dbf9524b9c37c127d50ec4d26 pokit_d0cffa36e832b65fe145a6e9360bda83

OCIO adjustment layer has far more options.

EDIT: Looks like I was wrong.

If we set it up like this:
pokit_9f2da2656cb730d8886db16b9cf661b2

Then we get the same result. What is different is that first we have to add LUT and then Exposure.
So it is just that the ordering is swapped.
But, what I also found is that if we do it this way, LUT behaves different. Looks now change exposure of the image instead of the contrast.

Something is wrong if that is the case. Perhaps there is a hidden nonlinear bending of the emission intensities there happening somewhere?

The reason is that the contrast lookups move the middle grey point up to the display referred output middle grey, which is then inverted by the display hardware itself. One way that something akin to an exposure shift could happen is if there is already another nonlinear warping happening, moving the scene linear value of 0.18 to somewhere higher, and then the nonlinear contrast adjusts it again.

Couldn’t say, I’m not an expert. Only thing I know that this was done on underexposed raw data so the 0.18 shift could happen? I used rather high exposure (+7) which was on top of the LUT. And OCIO transform is Filmic - sRGB, not Filmic Log.

This is why; the version in Blender bakes the Log and Base Contrast. Use the separated version and you should be fine.