I’m trying to colour one part of a mesh white, while leaving the rest black - seemed simple enough. You might call the shape of the mesh a “curvy deformed tube”, so what I did was (amongst other things), fire up gimp and drew out roughly the pattern that I need, but after playing around for many moons, I have not been able to get it aligned even close to how I want it.
This is such a simple thing, and I have trial and errored, and googled my butt off, and yet still no success.
To be very specific, what I’m doing is trying to bring a model of the linux penguin, Tux, in from 3DS (which I gleaned from http://www.stack.nl/~fidget/pguin/penguin.html), and I got the mesh converted nicely, but lost the white on his chest.
Any thoughts would be greatly appreciated, thank you.
in f10, there is a button which says “add new”. select the verts you want to be white, and then add new material. go to material buttons, and change it from white to black. i think trhats right, i dont have blender on this computer so i cant test it.
Thanks Gfx, I was afraid that was the answer. The problem is, if I use a vertex group, I can’t get (easily) a smooth edge on the colour, I think I’m missing something obvious here, but is there a way to select a vertex group, and then have it smooth the edges of the selection? I tried (and tried…), but I just couldn’t get it to do it for me, I tried doing it manually, by joining points on the mesh, and adjusting them, but it was incredibly time consuming, and I wound up making a mess. lol
Try using the tex paint tool, or UV mapping it. Also, there is another thread here from this morning that deals with multiple material indices. Another possibility: Vertex paint tool.
Thanks for the help guys, I can’t say as I understand the whole painting technique yet, but I’m getting there.
I seem to have dropped the Tux project for now in favour of another - I’ll likely be posting a CF-104 in the WIP later tonight (Where I did use the tecniques that you guys were so kind as to point out. :))
It seems like there is a way to smooth multiple materials by using the blend texture. perhaps someone else knows about it, but I vaguely remember seeing a tut.