Howdy All! I hope you’re doing lovely today. Truly. I’m working on a combat animation and I feel there must be a function to apply object constraints only on certain keyframes. I have no idea how to do this so I was hoping you lovely people could point me in the right direction.
Basically, I’d like to have the ik controller free until he grabs his rifle, have a temporary object constraint to his other hand (which is simulating the recoil), and then unbid it on the keyframe the recoil ends.
Is there a way to make this happen besides good ol fashion keyframing?