I’m trying to achieve a result similar to attached picture where one view focuses on the whole subject and another view focuses on a detail and is overlayed. This is for an animation for a product video where I set up multiple cameras.
The challenge is that I’d like to use different perspectives so I can’t simply zoom in in the compositor. Also if possible I’d like to have a different aspect ratio for the zoomed in camera.
So my first idea was to render both cameras to a different layer and combine them in the compositor somehow.
However I can’t figure out how to change the active camera for each view layer independently.
The goal is to have a workflow that allows for quick and easy set-up and iteration, which is why I wanted to use two different cameras.
Ideally I’d like to do everything in one render to avoid edits in post so it would be great if the black line to the object could be glued to the object as well somehow during the animation.
Is something like this even possible in blender or is the only possible way to render the whole animation, render the zoomed in parts and then composite them together afterwards?
Btw, the assets used for the picture are from here: