Is there a way to combine the entire NLA sequence into one action so that you can add little tweeks? eg. add some randomness to a walkcycle.
Currently no, unless you:
- code a script to do so
- find one that already exists
- get a friend to code you one
Well thanks anyway.
But you can add an action strip that adds additional motion to your cycle. :eyebrowlift:
That doesn’t seem to work if you use the modifier system.
Here’s a test blend for you. Notice that the path distort has the torso bone assigned, AND the balance action that is added uses the same bone.