Combine UV Maps/Textures?

Is there a way to combine parts of two UV Textures?

I want to use two textures by using two Materials, one for the face and one for the body, but accidentally mapped them to two separate maps (UVTex_body and UVTex_face). Now I see that I should’ve just laid them both over each other, and had the two Materials use the two different texture images. Am I going to have to remap one, or is there a shortcut?

I’d suggest mapping your UV layout (one UV layer) to 2 images. That’s really the easiest way to get good control.

Yeah, that’s what I’m gonna do!

I’ve just gone ahead and started remapping it. Once I figured out how to use ‘Pin’ properly, it’s pretty fun!