Is there a way to combine parts of two UV Textures?
I want to use two textures by using two Materials, one for the face and one for the body, but accidentally mapped them to two separate maps (UVTex_body and UVTex_face). Now I see that I should’ve just laid them both over each other, and had the two Materials use the two different texture images. Am I going to have to remap one, or is there a shortcut?