If you have a model with a Subdivision modifier and set up a fur particle system, the particles will be in a different place depending on the Levels Viewport value:
I understand why the particles are in different places when having the Subdivision modifier on an object and changing the level – that makes sense. But I’d like to confirm something…
Should I always set the subdivision level in the viewport to be the same level as the rendered image? Otherwise, I assume that what you see in the viewport isn’t going to match what you’re going to see in the render…especially after you’ve combed and manipulated the particles.