Combing fur with different Subdivision modifier Levels Viewport values

If you have a model with a Subdivision modifier and set up a fur particle system, the particles will be in a different place depending on the Levels Viewport value:

I understand why the particles are in different places when having the Subdivision modifier on an object and changing the level – that makes sense. But I’d like to confirm something…

Should I always set the subdivision level in the viewport to be the same level as the rendered image? Otherwise, I assume that what you see in the viewport isn’t going to match what you’re going to see in the render…especially after you’ve combed and manipulated the particles.

You should make a decision on what the rendered level should be, and then set both viewport and render that that same value, 1/1 or 2/2 or 3/3. And then never, ever ever ever change it. Now you comb.


Thank you for confirming this, @Photox. :+1: I suspected that was the correct thing to do, but I don’t think I’ve yet run across a tutorial that explicitly said this.