Imagine you have a number of models and you’ve baked 2k or 4k textures to each.
Now imagine you’re trying to balance performance, and you want combine the textures into one.
What is the best approach to do this in the newest Blender? I know 2.79 had the Atlas etc.
I also own Bake tool. Can anyone name different approaches I should look into, and / or the pros / cons?
I’ve actually asked this question before in a way (about bones), so forgive me for being slow. I’ve been watching videos and many are from 2016/2017 and in 2.79
For example the video below: (not sure if it’s still a good workflow)