Hello community. I’m bad at UV Mapping and I need to combine all the 4 textures from a model to 1 but I don’t know how to do that. I know it’s possible in 3DS Max and I’m wondering if same is possible in Blender. I could find a way by combining all the textures in an image editor and modifying the UV Map in Blender according to the new texture but this is a very slow and approximate process. I tried to use the “Baking” option in the rendering settings but it did nothing good as they are all overlapping each other. Is there a way to tidy this while keeping a good placement of the texture?:
Or is there a way I can “Bake” a new texture from the existing one directly in Blender?
I really don’t know and am totally lost about what and how to do. Searching on Internet didn’t help me at all.
Thanks in advance.