I’ve been playing around with the cloth simulator and can’t figure out how to do this:
- have 2 pieces of cloth
- one vertex of the first cloth is attracted elastically to another vertex of the second cloth
I thought it might be possible with cloth/force modifiers using vertex groups, but it doesn’t seem to work.
another issue:
- one sided collisions
- if a cloth starts on the inside of a collision object, I would like for it to pass through the object and collide only on the positive normals.
are any of these possible with python scripting? If not, is there another way that I could accomplish this?