Combining meshes

Hi Guys,

I am wondering if there is a way to combine meshes in Blender so the result is re-triangulated (similar to the image below).

In my project I have a huge amount of overlapping 2D geometry that I would like to merge and re-triangulate (preferably in an automatic fashion, as there is 500K verts in my project so I can’t really do this by hand).

Is this possible with Blender?

Thanks in advance.

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Seems that 3DSMax has the ability to do this. I managed to merge 500K triangles in 1500 models with re-triangulation perfectly.

Strange that this sort of function is not more common among the high end 3D software. Maya can’t even do this either.

Have you tried the new boolean option in 2.77? You could cut out from the larger mesh and then join (ctrl+j) the newly cut object with a copy of the smaller mesh and then remove double vertices.