Hi all,
Forgive me if this is a stupid question or if it’s been asked before. I did do a search here and on google, but couldn’t find anything addressing my exact problem.
So, I’ve created a model of a person and wanted to give them hair. To save a lot of awkward separating, cutting and styling the hair, I did it in 3 separate particle groups, one for the top, one for the mid and one for the sides using vertex grouping. I’ve styled it to look how I want, but when I try to convert any one of the particle systems to a mesh, it only does that one and the other 2 disappear as well as the other modifiers I’m using (an armature and corrective smooth). So, my questions are:
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How can I combine all 3 particle systems to make a one piece hair object? Can I even do that?
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Is it necessary to do that? I watched a hair creation tutorial on youtube and that’s what they did… The model will only be used for rendering in still images, though it will be posed for running, jumping etc.
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I’d like to save the entire hair as a separate object to use on other models. Is this possible and if so, how please?
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Even though I’m happy with the styling of the hair, it looks a bit ‘dull’. I’ve applied a material to it and made it black, but can I for example make the root and tip different colours or other things to make it look more real?
If it helps, the model was created in Character Creator 3 and then imported to blender as a .fbx model. As mentioned above, it also has a corrective smooth and armature modifier and the modifiers can’t be applied because when I imported it, it came with a load of shape keys and blender says I can’t apply modifiers because of that.
Thanks to anyone who can help. I’ll be ready with the digital cake