EtagiBi
(EtagiBi)
July 18, 2019, 12:17pm
1
Hello, I’d like to combine texture and color in one material. I want to acheive the same visual result as I get in three.js.
Here’s the basic texture:
Here’s the color:
Here’s the result of combining in three.js:
Source: https://codepen.io/EtagiBI/pen/JgjMKB
When I try to combine this texture and this color in Blender using Mix node I get a following (ugly) result:
Is it possible to get the same result as in three.js?
CarlG
(CarlG)
July 18, 2019, 2:24pm
2
I didn’t try, but multiply or color mix modes?
ajm
(ajm)
July 18, 2019, 8:48pm
3
The mix node is a “strange” average between the two color channels, as mentioned above, multiply or add may work better in this example.
EtagiBi
(EtagiBi)
July 19, 2019, 4:19am
4
It seems that Multiply does exactly what I need (Add doesn’t).
Thanks!
moonboots
(moonboots)
July 19, 2019, 6:13am
5
You could have also used a Color > RGB Curves, or Color > Hue / Saturation between your Image Texture and the Principled BSDF to change the color of your image