Combining texture and color in one material

Hello, I’d like to combine texture and color in one material. I want to acheive the same visual result as I get in three.js.

Here’s the basic texture:

Here’s the color:
image

Here’s the result of combining in three.js:
image
Source: https://codepen.io/EtagiBI/pen/JgjMKB

When I try to combine this texture and this color in Blender using Mix node I get a following (ugly) result:
image

Is it possible to get the same result as in three.js?

I didn’t try, but multiply or color mix modes?

The mix node is a “strange” average between the two color channels, as mentioned above, multiply or add may work better in this example.

It seems that Multiply does exactly what I need (Add doesn’t).


Thanks!

You could have also used a Color > RGB Curves, or Color > Hue / Saturation between your Image Texture and the Principled BSDF to change the color of your image