I’m trying to figure out this problem. Say, I want a material that has a generic, subtle bump on its surface (e.q. for rust or whatever). And also an engraved text, that is way deeper. I mean order of magnitude deeper. Something like below:
Now, the way I achieved that is by connecting the “rust” texture into the Normal input of the shader. Since it is the only Normal input, I shoved the “Text” texture right into the Displacement input of the Material output ( see below).
That does not seem right.
There must be something obvious I’m missing.
What is the “right” way to do this? Combine the textrures into one? Some other way?
How to make the engravement even deeper? I know it’s just a bumpmap and it has its limitations, but I believe it is possible to achieve better results without having to change the geometry.
Any advice appreciated