Hello. Thanks for reading my Post.
This is my first post here and I am not sure if it’s the right way to ask for help.
Currently I am working on a 3D Background for a comic. I want to have a texture with a toon shader and the problematic hatching.
Here I have managed a hatching thanks to this tutorial https://www.youtube.com/watch?v=7afTgY5V7pw
So I have basicly no idea how everything exactly works. I think the faces with the hatching have a certain angle.
But that is not the effect I hope for. I more want the hatching to behave like a shadow. So in dark corners and under objects and stuff. To improve the cartoon effect.
I added my blender file here https://www.dropbox.com/s/tl7aipaq3cpkkhr/Außen-setting.blend?dl=0
My idea was to use a diffuse shader as the vector for the mixRGB node, but it doesn’t work. Has anyone an idea for this?