Thank you guys very much for the encouragement
yes, you are right, ogre is not a game engine, i guess personally i don’t really know the exact definition, but what I have done to provide an easy scripting language to put our blender-build stuff in a 3d environment. Now, not only can we take pictures and make movies of what we make, now we can walk right into them.
my scripting language also added an easy way to have billboards, sound and video directly in the 3d render along with our blender meshes.
(createLevel “mylevel” “lev.mesh”)
(setPosition “mylevel” 0 10 0)
so, is that like an engine? i'm not sure my self. :rolleyes:
About making your own land and hats, ...... well,, that's like the whole point ... so yea that's going to be done. Well except its not like a second life if that's what you meant, I give you my engine to program an entire game yourself, Once you have programmed the scripts, as long as the other person has my base platform, it would run the script easily and be able to play your game. As for the video you guys saw, it is only a school that teaches your blender, gimp, and programming with my engine.
The network code is already done, along with the central server, so next i'll have to test it to make sure it works, but the only problem is that it could only be tested in a rather massive scale , i have already done small tests, between me and my roommate's computer and we can see each other fine running around.
Basically the core programming is done, i now need to do preliminary tests before giving it to you guys for alpha testing. Once that is done, i need to record like 200 video lectures, and write a crap load of documentation. So the real release is probably still another year.
i'll keep this forum updated